MovingBlocks

DestSol Ships - Part 2: Add a large ship and a weapon

After this year's GSoC, DestSol now supports custom factions, each with it's own ships and weapons. This task chain guides the student through the entire process of creating a new faction.

There are 4 basic sizes of ships in DestSol - small, medium, large and the capital (mothership). The player usually starts in a small ship, and works their way up to large ships. The capital is reserved for the faction bases.

This task focuses on the large ship, and the weapons.

Definition of 'Done'

  • Add a ship (texture, icon and config) and a weapon (texture and config) to the game (adding them to the engine is perfectly fine, you can shift everything to your own module as part of a different task). PR the changes to the DestSol repo.
  • Attach a screenshot of the ship firing the weapon in-game as proof of your work.
  • Attach a screenshot of the collision mesh of the ship that you made in the editor of your choice (we recommend Box2D-Editor, but it's upto you)

Where to start

See also

Task tags

  • content
  • json
  • creative

Students who completed this task

Jindřich Dítě, Sagar Gupta, Max Borsch, Chaitanya, Suraj Datta, Jason Huang, Arpit Kamboj, Nicholas Bates, sohil khan, Thomas O'Keeffe

Task type

  • code Code
close

2017