MovingBlocks
DestSol Ships - Part 2: Add a large ship and a weapon
After this year's GSoC, DestSol now supports custom factions, each with it's own ships and weapons. This task chain guides the student through the entire process of creating a new faction.
There are 4 basic sizes of ships in DestSol - small, medium, large and the capital (mothership). The player usually starts in a small ship, and works their way up to large ships. The capital is reserved for the faction bases.
This task focuses on the large ship, and the weapons.
Definition of 'Done'
- Add a ship (texture, icon and config) and a weapon (texture and config) to the game (adding them to the engine is perfectly fine, you can shift everything to your own module as part of a different task). PR the changes to the DestSol repo.
- Attach a screenshot of the ship firing the weapon in-game as proof of your work.
- Attach a screenshot of the collision mesh of the ship that you made in the editor of your choice (we recommend Box2D-Editor, but it's upto you)
Where to start
- Decide on the kind of faction you want (for reference, look at the existing federal and organic factions). This should help set up the theme for the textures and attributes of the ships and weapons you create.
- See the developer setup guide (there is a beginner task to set up from source)
- See the content guide
See also
- If you haven't already completed it, check out the medium ship task
- Once you're done with this, have a look at the capital ship task
Task tags
Students who completed this task
Jindřich Dítě, Sagar Gupta, Max Borsch, Chaitanya, Suraj Datta, Jason Huang, Arpit Kamboj, Nicholas Bates, sohil khan, Thomas O'Keeffe