MovingBlocks

DestSol Ships - Part 3: Add a capital ship and a custom module

After this year's GSoC, DestSol now supports custom factions, each with it's own ships and weapons. This task chain guides the student through the entire process of creating a new faction.

There are 4 basic sizes of ships in DestSol - small, medium, large and the capital (mothership). The player usually starts in a small ship, and works their way up to large ships. The capital is reserved for the faction bases.

This task focuses on the capital ship, and the process of actually transferring things into a faction.

Definition of 'Done'

  • Add a ship (texture, icon and config) to the game. Note that unlike other tasks, this task requires you to create a new Module for the ship and any others. PR the changes to the DestSol repo.
  • Attach a screenshot of the ship as proof of your work, as well as a screenshot of the engine picking up your custom module.
  • Attach a screenshot of the collision mesh of the ship that you made in the editor of your choice (we recommend Box2D-Editor, but it's upto you)

Where to start

See also

Task tags

  • logistics
  • destination sol
  • json
  • content
  • creative

Students who completed this task

Jindřich Dítě, Sagar Gupta, Max Borsch, Chaitanya, Suraj Datta, Jason Huang, Arpit Kamboj, Nicholas Bates, sohil khan, Thomas O'Keeffe

Task type

  • code Code
close

2017