MovingBlocks
DestSol Ships - Part 4: Add a small ship, and make it the starting ship of the faction
After this year's GSoC, DestSol now supports custom factions, each with it's own ships and weapons. This task chain guides the student through the entire process of creating a new faction.
There are 4 basic sizes of ships in DestSol - small, medium, large and the capital (mothership). The player usually starts in a small ship, and works their way up to large ships. The capital is reserved for the faction bases.
This task focuses on the small ship, and making it available as a starting ship.
Definition of 'Done'
- Add a ship (texture, icon and config) and a spawnConfig (config) to the game. The ship and spawnConfig should be added to your own Module, and not to engine. PR the changes to the DestSol repo.
- Attach a screenshot of the ship in-game as proof of your work, along with a screenshot of the ship selection screen with your ship on the list.
- Attach a screenshot of the collision mesh of the ship that you made in the editor of your choice (we recommend Box2D-Editor, but it's upto you)
Where to start
- Decide on the kind of faction you want (for reference, look at the existing federal and organic factions). This should help set up the theme for the textures and attributes of the ships and weapons you create..
- See the developer setup guide (there is a beginner task to set up from source)
- See the content guide
See also
- If you haven't already completed it, check out the capital ship task
Task tags
Students who completed this task
Jindřich Dítě, Rajat Patel, Awad Irfan, Sagar Gupta, Max Borsch, Chaitanya, Suraj Datta, Jason Huang, Arpit Kamboj, Nicholas Bates, sohil khan, Thomas O'Keeffe