The Terasology Foundation

Convert one or more unused Blender model(s) into glTF game assets

We use an old MD5 format for 3D assets used in-game, exported by a custom Blender addon we made but have a hard time making user friendly and stable. As an alternative the engine now supports glTF with pending PR #3785

We have piles of Blender models under the MetaTerasology org on GitHub that have yet to be used in-game because of how awkward the old process could be to use. Your job is to send some of them through the new process!

Requirements

Acceptance Criteria

  • A PR with new assets to an existing module repo or create a new module repo to hold the model(s) - coordinate on Discord for where which models might go best
  • One or more screenshots showing the model working (or working poorly) in-game
  • If you find a problem with the engine PR please submit a comment there with details

Where to Start

  • Compare the list of old models with .blend files in the MetaTerasology to find models not yet used in-game. You can also browse around sensible modules to look
  • Make sure the model hasn't already been converted - look for issues or PRs in the repo the model lives in for in-game usage to make sure it hasn't already been converted
  • Use the new approach to set the model up in-game and test it out
  • Quarternius on Discord has even more models not yet in the MetaTerasology org so ask him for more if needed, or even try to make your own from scratch!

Task tags

  • blender
  • terasology
  • 3d format
  • 3d modelling
  • gltf

Students who completed this task

Kanonbell

Task type

  • web Design
close

2019