The Terasology Foundation

World generation II : 3 New Features

World Generators in Terasology are essentially modules that output a "block type" for each block in the world, hence creating the entire map that you see (and even parts that you don't). This task chain guides the student through the process of creating one such world generator, right from scratch.

In task #1 you should have created a world with a plain terrain with some variations. Quite dull for a player. Task #2 focuses on making your world more interesting. Your task, should you choose to accept it, is to add three new features to your world. We leave the choice of features up to you.

Please take a look at the first task in this chain. It isn't a prerequisite but you'll end up needing do the same work anyway

Acceptance Criteria

  • A new module repository or an update to the world generator repository created for the previous tasks.
  • The three new features must be clearly listed in the README of the repo
  • Screenshots of the new features - putting them in the README would be great

Where to start

See also

Task tags

  • Terasology
  • world gen
  • java
  • nature
  • procedural

Students who completed this task

nailorcn, HannahG, M.Kasker, shakeelsamsu

Task type

  • code Code
close

2019