MovingBlocks
Improve UI presentation for Create Game advanced flow
As part of GSOC 2018 we got the UI flow for how to create a game overhauled, but it still can be a bit confusing about what happens where, especially something like world selection which you can skip by hitting the "Play" button early never realizing it has its own dedicated sections later.
We have some spare space in the margins and/or could rework the buttons at the bottom of the screen. The goal for this task is to put that space to work and make the process more apparent - where to go for what.
Definition of 'Done'
- A pull request is submitted to the engine repo with the new UI pieces
- Screenshots showing the reworked screens should be linked from the PR (not added as images to the code - you can drop images into the PR description to host them on GitHub)
- Update related issue #3400 if your work covers any of the outstanding issues there
Where to start
- Look at the diagram attached to issue #3400 for suggested mockups
- Look at the list of goals in that issue overall in case you can fix some of them while you're working (bonus points!)
- Try out the tutorial on NUI if needed
Task tags
Students who completed this task
AndyTechGuy