MovingBlocks
Structure Templates (II) : Create a new dungeon segment using StructureTemplates for an existing ST line
This is task 2 in the chain for StructuralTemplates / GooeysQuests. The goal here is to create an ST segment that fits into an existing line of a multi-segment "dungeon" such as those available in Gooeys Quests
Please complete task 1 first:
Definition of 'Done'
- Supply a screenshot of your new segment in place in a dungeon where it generated naturally (you didn't place it by hand). Hint: if you use
ghostand move into solid blocks you might be able to see the whole structure chain easier - Submit a PR with your new segment to the existing module with the ST line of your choice, such as the dungeon or dwarf halls line from Gooeys Quests, tall building from Lost, DynamicCities etc.
Where to start
- Check out the existing prefabs in GQ that define the different segments the procedural dungeons there can generate. Find out how they are all hooked up to the system (extra details in the ST prefab) and add your new segment so it seamlessly fits into a dungeon. For instance, you can add another "building" to a town segment, a new corridor shape, and so on.
- To get started, launch a game with GooeysQuests enabled and visit some of the dungeons to get ideas for what could be added. Build out a new segment by hand and use the structural tool to export a prefab you can put into your module fork to make a PR from. For testing you might want to increase the segment spawn chance, but balance it to what's reasonable before your PR.
See also
Task tags
Students who completed this task
RatMoleRat, Phoenix909, nateschnitzer, DAI, putawan-de, Xun Xu