Design a test plan for the Alchemy module
Terasology's Alchemy module adds several kinds of herbs and the ability to brew potions that can grant a variety of effects when consumed. Your task is to investigate this module's various features and use cases, and create a test plan covering these points.
Definition of 'Done'
A detailed test plan (at least 5-10 manual tests) is submitted as a forum post, GitHub wiki page etc. The test plan should be systematic instructions on how to (manually) test the identified features, covering the different usage scenarios (what should be done?) and the expected outcome (what should happen?). It should cover different features from the Alchemy module.
An ideal bonus is recording a video of the tests that can be used to guide later testing.
Where to start
- Use
gradlew fetchModuleAlchemy
to download the module and try it out! Also, check out its' repository and go through the source code to understand its' features. - To get you started with writing the test plan, here are a few examples of functionality that should be verified:
- The module runs in an otherwise vanilla environment with no crashes or conflicts.
- A HerbalismStation can be built in the game world.
- Potions can be brewed using that HerbalismStation. Ensure that the proper ingredients are used.
See also https://github.com/MovingBlocks/Terasology/wiki/GCI#test-plans