Create a new culture module for DynamicCities (involves Structure Templates)
Thanks to one of our GSOC students we have a DynamicCities framework that allows procedurally growing cities to appear in a world, based on one or more cultures defined simply by .prefab files.
The goal of this task is to configure a new culture and design multiple buildings following that specific culture's architecture, with 5+ structures including at least one that is in some fashion unique to the culture.
- See http://forum.terasology.org/threads/roman-city-generation.1759 for a great example of a GCI student write-up for a new culture (Roman - not implemented yet, please post in that thread if you pick it)
- See http://forum.terasology.org/threads/structure-templates.1550 to understand our Structure Template system better (used for creating the building prefabs)
- See http://forum.terasology.org/threads/gsoc-2016-city-simulation-project.1587/ and http://forum.terasology.org/threads/dynamic-cities.1555/ to learn about DynamicCities
- Check out the MedievalCities module for a template to base your new module on: https://github.com/Terasology/MedievalCities
Please submit a module repo link and one or more screenshots (here or in the module repo's README) to complete the task. Be mindful this task is posted just 12 hours before the task claim deadline! Just three days after to complete :-)